Full contact tournament

Winner of this tournament was Stanislav Armin Beran. Congratulations!

 

Tournament rules

Equipment, weapons and clothes must fit into the time frame from 1360 to 1412.

Match display:

The respective hits (points) are signaled by the referee..

Referee:

Exclusively the referee will do the hit detection and thus the awarding of points. To his support other assistant referees are in the tournament field. This is only to support the main referee in fact the main referee only can award the hits and the points: His decision is incontestable. After a hit the duel is interrupted.

Hits:

Only clearly conducted strokes or thrusts with a weapon count as hits.

If the two opposing fighters hit at the same time, both are awarded one point.

If the opponent is only striped or unintentionally hit, the hit will not be awarded.

The disarming of the opponent or the loss of the weapon counts as a hit.

The wooden end of a weapon (e.g. spear or war axe), does not score – a ”wood hit” will not be counted as a hit.

 

Duration:

The fighter who first scores five hits wins the duel.

This ends the duel.

A tie scores as a draw in the preliminary rounds.

In the finals the event of a tie score the match shall be extended until one of the fighters makes a decisive hit which decides the match.

Points:

The winner of a duel gets two points, in a tie (only in preliminaries) each fighter gets one point. The loser gets 0 points

 

Penalties, hits and points loss

If one of the two duelists abandons the fight the duel is scored in favor of the opponent.

If on of the opponents is not on time (according to tournament schedule) on the tournament field in full equipment, the duel is scored in favor of the opponent.

If both duelists are not on time on the tournament field, according to tournament schedule on the tournament field in full equipment, no points are assigned

Un-knightly (unsportsmanlike) conduct can induce the referee to send-off the fighter from the tournament field. Hereby the duel is decided in favor of the opponent. Depending on the seriousness of the misconduct the referees can also decide that the fighter:

- Is eliminated from tournament. All of his points will be withdrawn.

- May not take part in any fighting for the rest of the event. All of his points will be withdrawn.

Equipment

In General: The equipment / armament shall be properly attached on the body. The clothing under the armament shall relate to the given time period

.

Shoes: only Middle Age shoes are permitted. They are made of leather, the sole is flat and has no heel or any other means giving a better foothold.

 

Knives and similar pointed objects on belts and bags are to be removed for the duration of the duel.

Target area is the entire body surface. All hits and blows even on the head and face are allowed. Low blows to the genitals are to be avoided.

Minimum requirements for the equipment:

Helmet: the entire duel must be fought with closed visor. The visor must cover the total area of the face. The fighter can only see through the eye slits (ocularia) with a maximum height of 1cm.

Neck: The helmet must be attached to an aventail covering neck and shoulders.

Hands: hands must be garded by gauntlets, especially the back of the hands and wrists. All fingers must be covered with finger plates.

Forearms: Forearms must be guarded by vambraces (lower cannons) or ‘stud-and-split’ armour of metal strips attached to leather reinforced with rivets, the elbows by a couter.

Legs: lower and upper legs must be garded by thigh armour (cuisse) and greaves.The knee must be protected by a poleyn.

Chest: The chest must be protected by some means of leather, iron or equivalent south as a breastplate, brigandine etc.

Parts of the upper body not protected by plate etc. must be protected with mail. This is to ensure a fair distribution of weight between the knights.

 

Weapons

All weapons (offensive or defensive) must not have rough edges or protruding parts. They must be made entirely of steel or wood.

No offensive weapon may have a total weight of more then 2 kg.

Each fighter has the right to have two sets of weapon. One of these must be chosen prior to each fight and cannot be changed once the fighter has entered the tournament field.

The sword: The sword has a rounded top (semi round) with a minimum diameter of 1 cm. The edges of the sword blades must be at least 2 mm. The maximum length of the sword (pommel to point) can be up to 120 cm, the maximum weight is 2 kilograms. For daggers the maximum length is 40 cm with a rounded point (1 cm in diameter; edges rounded off at least 2mm).

The polearms: All polearms are allowed, as long as the total length of 2 meters and a weight of 2 kilograms are not exceeded. The spear point must have a ball (diameter 1 cm) and all edges must be at least 2 mm.

War hammer must also have an iron ball from 1 cm in diameter on all attack areas of the war hammer.

Note: The polearms can be used both to thrust and to strike with (with areas meant for striking)

The spear: All spears are allowed, as long as the total length of 2 meters and a weight of 2 kilograms are not exceeded. The spear point must have a ball (diameter 1 cm) and all edges must be at least 2 mm.

Note: Spears can only be used to thrust with and a strike with the spear will not be counted as a hit.

The shield: The shield has a maximum length of 80cm and a width of 60cm. It must be made of wood and covered with linen or leather.